Saturday, May 08, 2010

Topalov - Anand - Game 10 : Draw


Topalov and Anand draw their 10th game last night. Anand surprisingly choose the Gruenfeld Defense, an opening which he was beaten convincingly by  Topalov  in game 1. Anand however, divert from the move he choose in game 1  by playing 10...b6. Both players seems to play cautiosly because the game tranpose into an endgame on move 28th with White`s having two bishop vs black`s bishop and knight.  At first, it looks like   Topalov  who had the only realistic winning chance because of his passed d-pawn. However Anand gradually push his pawns majority on the queen side ( 2 vs 1) and at the same time create a strong blocked over Topalov`s passed d-pawn. In the end Topalov failed to find a way to utilized his passed d-pawn and after a series of pawns exchanges, the game reach a dead draw endgame.

 The match score is now 5-5 with two remaining games to be played. Game 11 will be played on Sunday and Topalov had a slight pyscgological advantage because he will playing white in the last game - game 12!

However in case of a  12-12 tied, both will play tie-break games as mentioned in the match regulation.

Below is the excerpts of the match regulation :-

3. 7 Tie-breaks


3.7.1.a If the scores are level after the regular twelve (12) games, after a new drawing of
colors, four (4) tie-break games shall be played. The games shall be played using the
electronic clock starting with 25 minutes for each player with an increment of 10 seconds
after each move


3.7.1.b All tie-break games shall be played according to the following:


1. Play is governed by the World Championship Technical Regulations (annex 1), which
apply with the exceptions mentioned below in (2), (3) and (4).
2. The players do not need to record the moves. An arbiter shall record the moves.
3. The player who has the move may stop the clocks and consult the Arbiter’s score sheet and
if his next move will produce a threefold repetition of position (according to Article 9.2a of
the Technical Regulations), or the 50 moves rule (according to Article 9.3a of the Technical
Regulations), he himself must write the intended move on the score sheet and claim the draw
if he wants. A player can also claim a draw according to Articles 9.2b and 9.3b of the
Technical Regulations. If the claim is found to be correct, the game is immediately ended as a
draw. If the claim is found to be incorrect, the Arbiter shall add three (3) minutes to the
opponent’s remaining time and the game continues with the intended move in accordance
with Article 4 of the Technical Regulations. A maximum of two (2) incorrect claims for a
draw can be made by each player. If a player makes a third (3rd ) incorrect claim, the arbiter
shall declare the game lost for this player.
4. If a game has ended by resignation, checkmate, time loss, stalemate, triple repetition or any
other of the ways described in Article 5 of the Technical Regulations, no claim for
irregularities shall be accepted (irregularities include clock settings and all other described in
Article 7 of the Technical Regulations).


3.7.2 If the scores are level after the games in Article 3.7.1a, then, after a new drawing of
colors, a match of 2 games shall be played with a time control of 5 minutes plus 3 seconds
increment after each move. In case of a level score, another 2-game match will be played to
determine a winner. If still there is no winner after 5 such matches (total 10 games), one
sudden-death game will be played as described below in Article 3.7.3.


3.7.3 If the score is still level after five matches as described in Article 3.7.2, the players
shall play a one sudden death game. The player who wins the drawing of lots may choose the
color. The player with the white pieces shall receive 5 minutes, the player with the black
pieces shall receive 4 minutes whereupon, after the 60th move, both players shall receive an
increment of 3 seconds from move 61. In case of a draw the player with the black pieces is
declared the winner.

Below is the 10th game;-

 score

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